WeaponSelector Modification version 2.0

Created by: Kyred

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+Credits+
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My thanks goes to:

IvIaedhors                                      -for hosting my mod at www.the-junkyard.net  
Paul "ilys" Symeou                              -for answering my many questions in the SS:2845 forums

Clancore and the entire Starsiege: 2845 team    -for all your sacrifices and hard work put into creating the ATR.  Great Job devs!


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+Important Websites+
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www.starsiege2845.com             -Starsiege: 2845 offical website           

www.clancorenetwork.com/forums    -Official Starsiege: 2845 forums.

www.clancoreprojects.net/cdnwiki  -The official Clancore wiki!  Check it out :D.

www.the-junkyard.net 		  -An impressive website dedicated to the Starsiege Universe and Halo.

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+Installation:+
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Extract the files to your SS2845 folder.
Make sure the folder "WeaponSelector_v2.0b" is in your "Starsiege 2845 Alpha Tech Release\SS2845" folder.

To run the mod, you need to make a shortcut to your ss2845.exe, right click and select properties, and add "-mod WeaponSelector_v2.0b" (without quotes) to the end of the target box.

To check/change the mod settings, open up the weaponsmodprefs.cs file in "WeaponSelector_2.0b\prefs" folder.

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+Known issues:+
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SizeGun stat option effects are very glitchy.

When a player hops into the passenger seat of a badger, the player can control the turret, but unless the badger has its normal turret mounted, the player's camera does not spin with the turret.

Selection system can be slow when you want to change your vehicle.  A favorites system, which may be released in the future, will solve this problem.

*Fixed*
Laser weapons move, but they still only fire straight.  Even when mounted on hercs.  Good for flyers though.

*Fixed*
Badger looks weird when you mount weapons onto it.  The back turret also becomes unmountable.  Also, when it is destoried, the back turret 
is not deleted.  Could cause problems or just lag :/

*Fixed*
Lots of error calls if you don't select a weapon the first time your at the vehicle station (ie. instantly hit the buy button).

*Fixed*
If no weapon is mounted on a vehicle and you try to fire, the console spits out error calls.

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+Updates v2.0+
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Limitation of only 9 weapons and vehicles no longer exists.

Vehicles and Weapons are now selected by scrolling through weapons, rather than clicking a menu button.

Badger now has its own special 'PimpMyRide' features.

Unfortunaly, the ability to limit weapons on vehilces has been temporarily removed.  I add this back in in the next version.

Badger issue with losing passenger seat has been fixed.

Laser issue has been fixed.

Added in SizeGun goodie.

ServerVehicleHud.cs script code has been completely rewritten.

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+Updates v1.1+
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GUI menu has been removed.  Players can now connect to servers hosting this mod.

New options have been added to the mod.  Server owners can now configure what weapons will appear in their servers.  Please check the new preference file in your "WeaponSelector\scripts\prefs" folder (called WeaponSelectorPrefs.cs).  You must use a text editor, such as notepad to view this file.

New weapons can now be added to the list by changing the prefs.  These weapons were found inside the ATR's code, but were not used in the ATR, for vehicles anyway (some are actually an entire turret xD.  Since it is risky using it, its best just to use it for "craps and giggles").



